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This file may be removed in the future. Refer to its more up-to-date equivalent instead.
Each map can be associated with a Level Asset. These assets contain gameplay information not necessary for the main menus. Refer to Level Config for information on linking a level asset to a map.
For examples check the Assets/Levels
directory.
Dropship
Master Bundle Pointer: Overrides the model seen flying over the map when a care package is dropped.
Airdrop
Asset Pointer: to an Airdrop Asset. Overrides the falling care package model.
Crafting_Blacklists
array of Asset Pointers to Crafting Blacklist(s). Prevents specific items or blueprints from being used while crafting in the level.
Min_Stealth_Radius
float: Player stealth skill level cannot reduce minimum detection distance below this value.
Weather_Types
array: determines which weather can occur naturally. Refer to schedulable weather properties. If weather is using legacy weather the default rain and snow will be included.
Perpetual_Weather_Asset
Asset Pointer: to a Weather Asset. Overrides weather scheduling.
Global_Weather_Mask
u32 Mask: fallback weather mask while player is not inside an ambience volume. Defaults to 0xFFFFFFFF.
Skills
array: overrides skill default and max levels. Refer to skill rule properties.
Enable_Admin_Faster_Salvage_Duration
bool: by default players in singleplayer and admins in multiplayer have a faster salvage time.
Has_Clouds
bool: disables clouds in skybox when false. Defaults to true.
Loading_Screen_Music
array: randomly selected. Refer to music properties.
Should_Animate_Background_Image
bool: if true, the background image moves left/right with loading progress. Defaults to false because maps have important information on the loading screen.
This is an Asset v2 class.
Asset
Asset Pointer to a Weather Asset.
Min_Frequency
float: When chosen to be the next scheduled weather event, minimum number of in-game days before it will start.
Max_Frequency
float: When chosen to be the next scheduled weather event, maximum number of in-game days before it will start.
Min_Duration
float: Minimum number of in-game days before the weather event will end.
Max_Duration
float: Maximum number of in-game days before the weather event will end.
Id
string: Name of skill, for example Sharpshooter.
Default_Level
int: Skill level when player spawns. Note server config Spawn_With_Max_Skills takes priority.
Max_Unlockable_Level
int: Maximum skill level attainable through gameplay. Higher levels are hidden in the skills menu.
Cost_Multiplier
float: multiplier for XP upgrade cost.
Loop
Master Bundle Pointer: looping audio clip played until loading finishes.
Outro
Master Bundle Pointer: audio clip played once loading finishes.