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Identifies a Unity asset like a prefab, material or audio clip within a master bundle.
MasterBundle
: File name of the asset bundle exported from Unity. Should match the Asset_Bundle_Name
configured in the MasterBundle.dat
file.
AssetPath
: File path of the Unity asset e.g. *.prefab, *.mat, *.png, *.ogg, etc. Relative to the Asset_Prefix
path configured in the MasterBundle.dat
file.
"MyMasterBundlePtr"
{
"MasterBundle" "core.masterbundle"
"AssetPath" "path/to/file.extension"
}
If the asset default master bundle should be used then the path can be specified inline:
"MyMasterBundlePtr" "path/to/file.extension"