NOTICE: You are not reading the most up-to-date documentation. This file is old, and may not reflect the current modding or server capabilities. The latest documentation can be found at Unturned Documentation.
This file may be removed in the future. Refer to its more up-to-date equivalent instead.
When an asset refers to another it does so using an Asset Pointer. These identify the target asset by its GUID.
Note that the GUID here is not wrapped in quotes because Unturned *.dat files are treated as pairs of strings.
MyAssetPtr ################################
Two formats are supported in these files. The inline style was added later so you will see the older style used in many official assets.
"MyAssetPtr" "################################"
"MyAssetPtr" { "GUID" "################################" }
"MyAssetPtr": { "GUID": "################################" }