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Defines a music track that can be played on the in-game stereo item. (Or any custom music player item for that matter.) For an example refer to Unturned_Theme.asset
in the Songs folder.
This is an Asset v2 class.
Title
string: display text to show in the music player menu. If a localization .dat file is present the Name
key will be used, or a translation reference can be used. Examples:
"Title" "My song"
OR
Name in {Language}.dat file
OR
"Title"
{
"Namespace" "SDG"
"Token" "Stereo_Songs.Unturned_Theme.Title"
}
Song
Master Bundle Pointer: audio clip to play. Can either be a newer master bundle pointer or an older content pointer. Examples:
"Song"
{
"MasterBundle" "core.masterbundle"
"AssetPath" "Effects/Ambience/Cave_0/Cave_0.ogg"
}
OR
"Song"
{
"Name" "core.content"
"Path" "assets/resources/bundles/songs/unturned_theme.mp3"
}
Link_URL
string: optional URL to open in web browser when external link button is clicked.
Is_Loop
bool: whether audio source should loop. Recommend NOT using mp3 format for looping music.