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Shirts can be worn by players and zombies.
This inherits the BagAsset class.
GUID 32-digit hexadecimal: Refer to GUID documentation.
Type enum (Shirt
)
Useable enum (Clothing
)
ID uint16: Must be a unique identifier.
Ignore_Hand flag: Specified if shirt should ignore a player’s left-handed setting.
See CharacterMeshReplacement.md for full documentation.
Has_1P_Character_Mesh_Override bool: A prefab named “Character_Mesh_1P_Override_0” should be loaded. Defaults to false.
Character_Mesh_3P_Override_LODs uint16: Number of prefabs to load for each LOD index. Defaults to 0.
Has_Character_Material_Override bool: A material named “Character_Material_Override” should be loaded to replace the firstperson and thirdperson mesh materials. Defaults to false.