Unturned-Docs

NOTICE: You are not reading the most up-to-date documentation. This file is old, and may not reflect the current modding or server capabilities. The latest documentation can be found at Unturned Documentation.

This file may be removed in the future. Refer to its more up-to-date equivalent instead.

Editor Asset Redirectors

If many objects need to be replaced on a map the old object guid can be redirected to a new guid rather than manually replacing them. This works similarly to the automatic holiday object replacements, but applies while loading a map in the editor, and changes are kept when the map is saved.

The game looks for a file named “EditorAssetRedirectors.txt” in the Unturned folder. Empty lines and lines starting with “//” or “#” (comments) are ignored. The .txt file extension was chosen because it is the notepad default. Each line contains two guids separated by an arrow “->”.

For example:

// Replace Boulder_00 with Boulder_01
6125b4de591b44359237f6d7191dd919 -> ee402fc9debe4f03bffb31a49eb04fb7

// Replace Grass_1 with Grass_France_1
9a9655656f704b3caf717cea5a3b3cc2 -> d6dc5cc36f43429da668525e6ad174da